Reference

Supported games and hipfire yaw values

These constants are what the converter uses. “Verified” means the yaw is stable across current community references and in-game 360 checks. “Verify 360” means you should still mark the pad after a patch.

GameYaw (° / count)EngineStatusNote
Counter-Strike 2 0.022 Source 2 Verified Uses m_yaw 0.022. Same hipfire scale as CS:GO.
Counter-Strike: Global Offensive 0.022 Source Verified Same yaw as CS2. A CS:GO hipfire number copies into CS2 at the same DPI.
Valorant 0.07 Unreal Engine (Riot) Verified Fixed 103° FOV. Yaw 0.07, so slider numbers look smaller than CS2.
Apex Legends 0.022 Modified Source Verified Hipfire matches CS2 1:1 at the same DPI. ADS is a separate multiplier.
Overwatch 2 0.0066 Blizzard Verified Same 0.0066 yaw family as modern Call of Duty. Heroes add their own zoom.
Fortnite 0.005555 Unreal Engine 5 Verified X/Y look sensitivity is a percentage-style slider. Convert hipfire first.
Rainbow Six Siege 0.005729577951 AnvilNext Verified Hipfire yaw is ~0.00573. ADS uses Ubisoft’s multiplier model.
Call of Duty / Warzone 0.0066 IW Verified Modern CoD titles share 0.0066 hipfire yaw with Overwatch 2.
Destiny 2 0.0066 Tiger Verified Hipfire yaw 0.0066. Look inversion and ADS are separate toggles.
Marvel Rivals 0.022 Unreal Engine 5 Verified Hipfire scale matches the CS2 / Apex 0.022 family.
The Finals 0.0066 Unreal Engine 5 Verified Uses the 0.0066 yaw family. Confirm with a 360 test after patches.
Deadlock 0.044 Source 2 Verified Source 2 title with a 0.044 yaw, not the CS2 0.022 value.
Team Fortress 2 0.022 Source Verified Classic Source m_yaw 0.022. Copies 1:1 with CS2 hipfire.
Escape from Tarkov 0.022 Unity Verified Baseline hipfire yaw 0.022. Armor, ergo, and inertia change feel in raid.
PUBG: Battlegrounds 0.002222 Unreal Engine 4 Verify 360 General / hipfire slider. Per-scope values are separate. Verify with a 360.
Rust 0.00222 Unity Verify 360 Unity scaling has shifted across updates. Treat the result as a starting point.
Battlefield 2042 0.0022 Frostbite Verify 360 Coefficient and USA settings change ADS. Hipfire result should be 360-tested.
Quake Champions 0.022 id Tech Verified Shares the 0.022 family with Source games for hipfire conversion.
Clean competitive FPS desk used when checking converted hipfire settings in more than one game

Yaw sources are cross-checked against common converter references and engine defaults such as Source m_yaw 0.022. Official studios rarely publish a consumer yaw table, so we treat 360-on-pad as the last word.

Related: how the math works, how to measure cm/360.