How to convert CS2 sensitivity to Valorant without losing your aim
Keep the same hipfire turn distance when you move from CS2 into Valorant. The yaw math, a worked example, and the one check that still matters after you paste the number.
Guides
Thirty long-form pieces on conversion, eDPI, DPI, Windows, and why a “perfect” number can still feel wrong. Written by Ahsan Saif.
Keep the same hipfire turn distance when you move from CS2 into Valorant. The yaw math, a worked example, and the one check that still matters after you paste the number.
eDPI is useful inside one game and misleading across two. Here is the simple multiply, why 280 Valorant eDPI is not 280 CS2 eDPI, and when to ignore the number.
There is no magic centimeter count. There is a workable band, a way to measure your own turn, and a reason low-sens players still lose close-range fights.
OW2 and Valorant do not share a yaw. This walkthrough keeps hipfire cm/360, then explains why Widowmaker zoom still feels like a different mouse.
Yes, if you leave the in-game slider alone. No, if you rebalance the pair. The difference is physical distance, not the number printed on the mouse.
Apex hipfire and CS2 share a yaw, so the slider can copy 1:1. The part that still trips people is ALC, FOV, and ADS.
Public pro configs cluster around a few DPI steps. Copying the DPI without the sensitivity, pad size, and grip is how people wreck a week of aim.
Fortnite’s look slider is not a Source number. Convert hipfire X look first, then decide what to do with scoped and building feels.
Matched cm/360 is not matched feel. FOV, weapon sway, sound, and ADS multipliers all lie to your hands for a few sessions.
A ruler and one clean 360 beat a spreadsheet argument. Mark the pad, turn in a deathmatch, and stop guessing your “main sens.”
Leave the slider on the sixth notch and turn Enhance pointer precision off. Here is what those two settings actually do to raw counts.
Siege hipfire converts cleanly. The 1x, 2.5x, and ACOG multipliers do not. Start with hipfire cm/360, then rebuild ADS on purpose.
Raw input asks the game to read the mouse without Windows acceleration. If two games disagree on that toggle, your conversion will feel crooked.
Warzone hipfire sits on the 0.0066 yaw family. CS2 sits on 0.022. The converter handles the ratio; you still have to deal with ADS and tactical sprint camera.
Neither DPI is a skill stat. 400 and 800 are two ways to reach the same eDPI. The useful question is sensor behavior, Windows, and how fine your slider is.
Convert hipfire, lock DPI, then give your hands a short, boring practice loop. Muscle memory is a distance, not a playlist of flicks.
The mouse still turns the same degrees. Your eyes see a different picture. That is why a perfect cm/360 can still feel “too fast” on a wide FOV.
Both games sit near the 0.0066 yaw family, so hipfire numbers can look familiar. Zoom perks and hero FOV still need a second pass.
Hipfire is your un-zoomed turn rate. ADS is a second curve. Converters match hipfire. Scopes are a policy you choose, not a free leftover.
Tarkov’s baseline hipfire can map to CS2. Inertia, ergo, and helmet sway will still make the first raid feel drunk. Plan for that.
Shape, skates, weight, and Lod change how counts leave the pad. The DPI sticker can match and the swipe still comes up short.
Use General / hipfire first. PUBG’s per-scope sliders are a second project. Valorant will not inherit your 4x habit automatically.
Same cm/360 is a good default. Same slider number is not. Some games reward a slightly quicker turn. The notebook should show distance, not folklore.
Drop in small steps, grow the pad, and keep a one-week rule. Cutting your sens in half overnight is how people quit for a month.
Polling rate is how often the mouse reports, not how far the crosshair travels. 1000 Hz does not replace a conversion. It can change smoothness.
Frostbite hipfire is convertible. Uniform soldier aiming and coefficient settings are the reason a “perfect” number still feels wrong on a 4x.
Inches/360 is the same story as cm/360 with different units. Use a tape, one full turn, and write the number on the pad if you have to.
Higher DPI plus a tiny slider can match old 400 DPI eDPI and reduce pixel rounding. It is not automatically more accurate. It is a trade.
Rust’s Unity scale has moved between updates. Convert, then 360-test in the yard before you take the number into a raid on another game.
Start from pad size, not from a pro screenshot. A first cm/360, a week of boring practice, and one rule for when you are allowed to change it.